![]() ![]() so what would be the counter to that? i just let him go ham on my ship while my crewmembers hide in a corner. then they were promptly teleported out with no heads up on it happening and my ship was instantly scrapped. with my two crew-mates i was unable to kill the invader even switching them over between the med bay whenever they got low about 2 times each between my crew members. The literal first ship i fought which had the arachnid super combatants teleported over so i had no way to counter them them. For example, by killing the captain and not blowing up the ship, it will be possible to take on board enemy units for resale to slavers and other storyline cases. If available, you will be able to capture enemy units. The same mechanic can be used for your own purposes, catching units or an enemy captain - you can transfer him to your ship.Īlso, we plan to change the mechanics of the ISOLATOR subsystem. The player will be able to take his units out of the compartment at this moment. At this point, we will highlight the compartment and give a warning sound. After specifying the target from where and where the teleportation will be carried out, it will need time (delay) to aim. ![]() The teleport works on the principle of transferring any physical body from compartment to compartment. Originally posted by Sernur.tech:Now the game has an unfair and cruel situation in case the player does not have a teleport system. ![]()
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